2026.04.14 >> Vállalat /a music video/

When I got into the car in Kelenföld in the morning, heading to Diósd, I basically only had three words in mind: rock, cave, dancer. I even thought, what a great, complex video this is going to be! Then, when I arrived on location and looked around the beautiful quarry in Diósd, one more thing came to mind: orange. In truth, it was only during editing that I realized we had actually captured a story that had been there in front of us the whole time.

In case the story isn’t obvious: Zsombor, the creature, just wants to chill and do some Beyoncé-ing in his cave. But suddenly he notices a camera filming him. He tries to escape, and in the process runs through a laser gate. He then attempts to chase away the cameraman—tension builds. The next day, it happens again: he sits there a bit withdrawn, frustrated that he isn’t being left alone. Then he runs again. We left the ending open, allowing space for interpretation, but one thing is certain: it’s a drama!

This is the description I provided for the press.

2025.08.25 >> program guide as art

Actually, I think this should also be included in this section. I’m currently exploring the possibilities within Interkép, and I’ve come to the conclusion that, besides the odd live performances (which I find difficult to “art” on my own), this is really the format I’d most like to experiment with. This is just the first week’s one; I definitely want to make it wilder later on.

2025.08.06 >> Lakótér window decal

It was a very long struggle, but looking back now, it was worth it. There was almost a year of back-and-forth with the city planning department to submit the request for changing the townscape in the proper form. Before that, we had to incorporate all sorts of color and lettering requests from the architects into the plans, then I ended up not liking the whole thing myself, so I started over. In the meantime, I finished the visual identity for Lakótér, and that also had to be integrated into everything. But in the end, it got done, it was printed, put up, and now it looks great!

Internép

Audiovisually engaged (2023 -) //

Internép>

Internép (a KöME-Pneuma cooperation). This is a broader framework than Interkép, which has its own separate section. While Interkép focuses on the artistic and technical aspects of live video work, this section is about the whole thing.

Internép isn’t just about making videos — whenever I have the time, I’m also physically present: helping out with sound at certain events, having conversations, making music together. So this is a wider context, and it deserves its own place here.

I shot this video about the Kimittudna event (and it was edited by Csilla Hódi).
This video was made by the Józsefváros magazin about the place.
 

Setting up and testing broadcast components on the Day of Overconsumption ■ A creative mess

For now, we’re testing what works and what doesn’t — how far NDI can go, when the connection breaks, and when we need to switch over to Wi-Fi. We’re exploring what kinds of objects in Internép can be used for visual play. Who’s willing to hold the camera — when it’s not me — and who’s up for experimenting with it. Where should the balance and emphasis lie between art and documentation — or whether those lines even need to exist at all.

2025.05.28 >> SZEMZŐ Zsófia | mag, gaz, maradék #videoart

I’ve known and loved Zsófi for over 10 years. If I’m counting correctly, this is our fourth collaboration – though I might be wrong. Plus, my involvement in this one is quite minimal.
At the exhibition, you can see a video installation about bread baking, which we filmed and edited together.
As I’m writing this, I’m still not entirely sure what exactly will be on display, but one thing’s certain: Zsófi is always amazing!

The exhibition is on view at Inda Gallery from May 28 to July 4, 2025.

2025.05.26 >> Interkép #1 #videoart

Actually, this isn’t the first broadcast — but it is our first attempt at figuring out what the future „TV” should look like visually. Or at least how it should look in the beginning, and then it will evolve however it evolves.

The starting point is doing live streams in street environments and layering video art over that — adding an extra dimension.
It’s a bit of a slow start, but hey, we’re not in a rush.